using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Open : MonoBehaviour
{
    public GameObject door;

    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.CompareTag("Player"))
        {
            CursorMove.spawn = transform.position;
            CursorMove.spawn.z = 0;
            door.SetActive(false);
        }
    }
}
